Ogrim

Category
Robust

Type
Hardy

Description
Ogrim are solitary and territorial, holding honour in combat to be the most important thing in life. Ogrim’s challenge any other Ogrim they meet to their own version of an ‘Honour Duel’ (known as “Skoree”). Generally viewed as aggressive and crude, many are believed to have difficulty understanding complicated subjects. Ogrim have yellow skin and protruding lower fangs.

Skill
Leverage

Disadvantage
Ogrim must pay double the listed cost for Read Magic

Enforced Roleplay
SKOREE Ogrim will do battle with another Ogrim the first time they meet. The rules of the battle are simple. You must use a weapon, you may not heal and you may not use magic. Both Ogrim are also duty bound to report the battle to the local authority and not press charges. If either Ogrim has a very powerful magical weapon they may use it. The winner of the Skoree is called the Koree. The loser is called the Kor. A Kor must obey any orders given by the Koree for the next 3 events you attend at which time they may Skoree again. The Koree must defend the Kor from harm and never leave them behind in battle. The Koree will not flee a fight the Kor is part of until the Kor is rescued or dissipates. Ogrim have an unusual method of declaring someone a true friend. They essentially extend the benefits of the Kor to their friends and refuse to leave then behind in battle. Ogrim do not extend this friendship lightly. It is important to note that if they extend this protection to a friend they are not claiming to be superior in battle to them as with a inter-Ogrim Koree / Kor relationship. Failure to Skoree or leaving a Kor / True Friend behind in battle causes the Ogrim to lose leverage for the next 3 events you attend with no refund in Build Points.

Make-Up/Costume
Ogrim must have yellow skin. They often also have boney protrusions from their forehead and cheeks.